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in-game advertising 101:
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gaming 101:
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Objective
Increase awareness around Subway’s $2.49 daily special
in targeted DMA
Drive sales from Subway’s heavy users (men 18-34)
Tactic
Launch 3-week campaign in the most popular online action game played among men 18-34
Run in-game campaign in tandem with regularly scheduled TV flighting, increasing total audience exposure
Result
Delivered more than 200,000 local market impressions
Reached 31,000 unique gamers
Achieved 19,036 eyeball hours of exposure
Received 94% ad recall in post-campaign survey
turns to in-game
ads to reach men
18-34 market
by market
 

 

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